Our second commercial game from Nibbo. It was awarded 1st and 2nd (broken) place in the national contests organized by IGDA Mexico and Creanimax in 2006; and in 2007 become semifinalist at the 2nd Annual IndieGame Developers Showcase (broken) organized by ECD Systems.
The main concept of the game was to replace the rigid paddle with something that is more like a slingshot. It's very fast-paced, so you need to react quickly (and have some luck) when playing, which makes it fun for a quick play with friends.
I was mainly in charge of the programming and integrating everything into the game, and towards the end, also of the team's coordination.