Überpong

Requirements: Pentium IV 1.2GHz, 128M RAM, 800×600 16 bits videocard, soundcard.
Download: Demo (27Mb).
Buy: Plimus.
Tools used: Allegro, FMOD, Dev-C++, Anjuta.
More Info: Nibbo Studios (broken), Great Games Experiment.
Our second commercial game from Nibbo. It was awarded 1st and 2nd (broken) place in the national contests organized by IGDA Mexico and Creanimax in 2006; and in 2007 become semifinalist at the 2nd Annual IndieGame Developers Showcase (broken) organized by ECD Systems.
The main concept of the game was to replace the rigid paddle with something that is more like a slingshot. It's very fast-paced, so you need to react quickly (and have some luck) when playing, which makes it fun for a quick play with friends.
I was mainly in charge of the programming and integrating everything into the game, and towards the end, also of the team's coordination.


MecaPumble

Requirements: Pentium III 700MHz, 64M RAM, 800×600 16 bits videocard, soundcard.
Download: Demo (11Mb).
Buy: Plimus.
Tools used: Allegro, FMOD, Dev-C++.
More Info: Nibbo Studios (broken), Great Games Experiment.
MecaPumble is an edutainment game which helps children 6 and up learn the correct way to type. Being our first commercial game, it was quite a challenge to have it complete mostly from ground up, having to take into account things like copyrights, distribution and such.
Most children (and even some moms) find it very entertaining, but probably anyone else will get bored after a while.
My responsibility for this game was programming the core of the game and incorporating other codes. I also participated writing about half of the dialogs, creating most of the content of the levels and helping a bit with touch-ups for the images.


CONCYTEA (Aguascalientes Science and Technology Council) edutainment biology minigame

Requirements: Pentium IV 1.2GHz, 64M RAM, 800×600 16 bits videocard.
Screenshots: 01, 02, 03, 04, 05, 06.
Tools used: Flash CS3.
This is a simple game meant to give kids quick overview of bacteria in under a minute by playing on a touchscreen. It was presented during the Aguascalientes' Science Week Fair 2007 at CONCYTEA's stand. Initially there were going to be two games (the other being a math one), but they decided to cancel it when we were in the middle of development.
The game was made using Flash 9. As I hadn't used Flash in a while, it was a perfect time to learn all the changes made from Action Script 2 to AS3. Took me about a week to get a hang of it, and afterwards everything went smoothly.


San Marcos National Fair promotional mini-games

Requirements: Pentium III 700MHz, 64M RAM, 800×600 16 bits videocard.
Screenshots: 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12.
Tools used: Flash MX.
For this project we created 5 mini-games that could be played via touchscreen, which were displayed at the Aguascalientes' 2006 National Fair. It's estimated that around 18 thousands kids played those games during the four weeks the fair lasted.
Due to the nature of the project we decided to make them in Flash MX, although our previous experience with this program was almost none. So we learned Action Script (at least what we needed of it), and programmed the games in under a month. I coded three of the five games (screenshots 1 through 6).


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