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Play online: Newgrounds, Mindjolt (in Facebook), Mochimedia. Download: Direct Download (298Kb). Requirements: Pentium IV 1GHz, 64M RAM, 480×640 16 bits videocard, soundcard. Code: N/A (since I got some sponsorhips for this project, I'm thinking on holding the code for a bit of time). Tools used: Flash CS3. More Info: Great Games Experiment, Newgrounds. |
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Download: Direct Download (68Kb). Requirements: Pentium IV 1GHz, 64M RAM, 480×640 16 bits videocard, soundcard. Code: fourjas.zip Tools used: Java, Eclipse. More Info: Great Games Experiment. |
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Download: Direct Download (12.5Mb). Requirements: Pentium IV 1.5GHz, 128M RAM, 800×600 16 bits videocard, soundcard. Code: Included with the game (it's the *.cs files). Tools used: Torque Game Builder, Codeweaver. More Info: Great Games Experiment. |
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Download: Text Version (44Kb), Contest Version (15.8Mb). Requirements: Pentium III 700MHz, 64M RAM, 800×600 16 bits videocard, soundcard. Code: Text Version, Contest Version, Precalculation. Tools used: Allegro, FMOD, Dev-C++, Dev-Pas, Visual C#. More Info: Great Games Experiment. |
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Download: Direct Download (36.5Mb). Requirements: Pentium II 300MHz, 64M RAM, 480×640 16 bits videocard, soundcard. Code: N/A (we lost it). Tools used: Allegro, FMOD, Dev-C++. More Info: Great Games Experiment. |
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Download: Direct Download (191Kb). Requirements: Pentium II 300MHz, 16M RAM, 320×240 16 bits videocard. Code: space_invaders.pas. Tools used: Turbo Pascal, PSE. |