Rasterization, shading, lighting and texture mapping:
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Projective texture mapping:
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Environment mapping:
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Download: Chapter 3 (sample). Requirements: Acrobat Reader. |
Appendix:
- Contest strategies.
- Pascal reference.
- C reference.
- Divisors y congruence properties.
- Internet links.
- Run-time errors table.
- Symbols.
- Groups of problems by category.
- Internal contest problems.
- Regional contest problems.
- Performance statistics of Pacal and C codes.
- ASCII table.